engine/editor/ui.lua

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Lua
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local ui = {}
ui.theme = {
bg = {0.13, 0.13, 0.14},
panel = {0.17, 0.17, 0.19},
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border = {0.28, 0.28, 0.30}, -- also known as outline
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borderwidth = 3,
text = {0.90, 0.90, 0.90},
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text_dim = {0.50, 0.50, 0.55}, -- low-key forgot
accent = {0.27, 0.52, 0.90}, -- low-key also forgot
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hover = {0.22, 0.22, 0.25},
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active = {0.20, 0.40, 0.75}, -- i low-key forgot again
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}
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ui.events = {}
function ui.emit(event)
ui.events[event] = true
end
function ui.on(event)
return ui.events[event] == true
end
function ui.flush()
ui.events = {}
end
function ui.panel(x, y, w, h) -- this thingy magic panel creator makes a ui with outline. (x pos, y pos, width, height)
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love.graphics.setColor(ui.theme.panel)
love.graphics.rectangle("fill", x, y, w, h)
love.graphics.setColor(ui.theme.border)
love.graphics.setLineWidth(ui.theme.borderwidth)
love.graphics.rectangle("line", x, y, w, h)
end
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function ui.button(x, y, w, h, text)
local mousex, mousey = love.mouse.getPosition()
local hovered = mousex > x and mousex < x + w and mousey > y and mousey < y + h -- calculaters if its touching the box
if hovered then
love.graphics.setColor(ui.theme.hover)
love.graphics.rectangle("fill", x, y , w, h)
love.graphics.setColor(ui.theme.border)
love.graphics.setLineWidth(ui.theme.borderwidth)
love.graphics.rectangle("line", x, y ,w, h)
love.graphics.setColor(ui.theme.text)
love.graphics.printf(text, x, y + h/2-7, w, "center")
else
-- makes a panel and then just adds text to it
ui.panel(x, y, w, h)
love.graphics.setColor(ui.theme.text)
love.graphics.printf(text, x, y + h/2-7, w, "center")
end
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if hovered and love.mouse.isDown(1) then
ui.emit(text) -- uses button label as event name for now, change later to avoid same ID stuff
end
return hovered -- returns hovered
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end
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return ui