local ui = {} ui.theme = { bg = {0.13, 0.13, 0.14}, panel = {0.17, 0.17, 0.19}, border = {0.28, 0.28, 0.30}, -- also known as outline borderwidth = 3, text = {0.90, 0.90, 0.90}, text_dim = {0.50, 0.50, 0.55}, -- low-key forgot accent = {0.27, 0.52, 0.90}, -- low-key also forgot hover = {0.22, 0.22, 0.25}, active = {0.20, 0.40, 0.75}, -- i low-key forgot again } ui.events = {} function ui.emit(event) ui.events[event] = true end function ui.on(event) return ui.events[event] == true end function ui.flush() ui.events = {} end function ui.panel(x, y, w, h) -- this thingy magic panel creator makes a ui with outline. (x pos, y pos, width, height) love.graphics.setColor(ui.theme.panel) love.graphics.rectangle("fill", x, y, w, h) love.graphics.setColor(ui.theme.border) love.graphics.setLineWidth(ui.theme.borderwidth) love.graphics.rectangle("line", x, y, w, h) end function ui.button(x, y, w, h, text) local mousex, mousey = love.mouse.getPosition() local hovered = mousex > x and mousex < x + w and mousey > y and mousey < y + h -- calculaters if its touching the box if hovered then love.graphics.setColor(ui.theme.hover) love.graphics.rectangle("fill", x, y , w, h) love.graphics.setColor(ui.theme.border) love.graphics.setLineWidth(ui.theme.borderwidth) love.graphics.rectangle("line", x, y ,w, h) love.graphics.setColor(ui.theme.text) love.graphics.printf(text, x, y + h/2-7, w, "center") else -- makes a panel and then just adds text to it ui.panel(x, y, w, h) love.graphics.setColor(ui.theme.text) love.graphics.printf(text, x, y + h/2-7, w, "center") end if hovered and love.mouse.isDown(1) then ui.emit(text) -- uses button label as event name for now, change later to avoid same ID stuff end return hovered -- returns hovered end return ui