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@ -12,20 +12,6 @@ ui.theme = {
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active = {0.20, 0.40, 0.75},
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}
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ui.theme2 = {
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bg = {0.5, 0, 0},
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panel = {0.25, 0, 0},
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border = {1, 0, 0},
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borderwidth = 3,
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text = {0, 0, 1},
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text_dim = {1, 0, 0},
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accent = {0.7, 0, 0},
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hover = {1, 0, 0},
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active = {1, 0, 0},
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}
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ui.activeTheme = ui.theme
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-- per-frame state (most/all gets reset if i remember)
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ui._wasDown = false
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ui._focused = nil
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@ -37,10 +23,10 @@ ui._hoverConsumed = false -- so it sets hovered to the correct thing
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-- draws a basic bordered panel
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function ui._draw_panel(e)
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love.graphics.setColor(ui.activeTheme.panel)
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love.graphics.setColor(ui.theme.panel)
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love.graphics.rectangle("fill", e.x, e.y, e.w, e.h)
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love.graphics.setColor(ui.activeTheme.border)
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love.graphics.setLineWidth(ui.activeTheme.borderwidth)
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love.graphics.setColor(ui.theme.border)
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love.graphics.setLineWidth(ui.theme.borderwidth)
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love.graphics.rectangle("line", e.x, e.y, e.w, e.h)
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end
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@ -52,7 +38,7 @@ function ui._draw_text(e)
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local startY = e.y + (e.h - totalHeight) / 2
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love.graphics.setScissor(e.x, e.y, e.w, e.h) -- clip to box bounds
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love.graphics.setColor(ui.activeTheme.text)
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love.graphics.setColor(ui.theme.text)
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love.graphics.printf(e.text, e.x, startY, e.w, "center")
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love.graphics.setScissor() -- reset clip
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end
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@ -62,10 +48,10 @@ function ui._draw_button(e)
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local mx, my = love.mouse.getPosition()
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local hovered = not ui._hoverConsumed and mx > e.x and mx < e.x + e.w and my > e.y and my < e.y + e.h
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love.graphics.setColor(e._hovered and ui.activeTheme.hover or ui.activeTheme.panel)
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love.graphics.setColor(e._hovered and ui.theme.hover or ui.theme.panel)
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love.graphics.rectangle("fill", e.x, e.y, e.w, e.h)
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love.graphics.setColor(ui.activeTheme.border)
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love.graphics.setLineWidth(ui.activeTheme.borderwidth)
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love.graphics.setColor(ui.theme.border)
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love.graphics.setLineWidth(ui.theme.borderwidth)
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love.graphics.rectangle("line", e.x, e.y, e.w, e.h)
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ui._draw_text(e)
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end
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@ -76,17 +62,17 @@ function ui._draw_textInput(e)
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local text = ui._inputs[e.placeholder] or ""
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if focused then
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love.graphics.setColor(ui.activeTheme.panel)
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love.graphics.setColor(ui.theme.panel)
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love.graphics.rectangle("fill", e.x, e.y, e.w, e.h)
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love.graphics.setColor(ui.activeTheme.accent)
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love.graphics.setLineWidth(ui.activeTheme.borderwidth)
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love.graphics.setColor(ui.theme.accent)
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love.graphics.setLineWidth(ui.theme.borderwidth)
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love.graphics.rectangle("line", e.x, e.y, e.w, e.h)
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if text == "" then
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-- show dimmed placeholder text when empty
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local font = love.graphics.getFont()
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local startY = e.y + (e.h - font:getHeight()) / 2
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love.graphics.setColor(ui.activeTheme.text_dim)
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love.graphics.setColor(ui.theme.text_dim)
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love.graphics.printf(e.placeholder, e.x + 4, startY, e.w - 8, "left")
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else
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ui._draw_text({ x=e.x, y=e.y, w=e.w, h=e.h, text=text })
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@ -1,22 +0,0 @@
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@echo off
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echo installing Love2D 11.5
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set DOWNLOAD_URL=https://github.com/love2d/love/releases/download/11.5/love-11.5-win64.exe
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set INSTALLER=%TEMP%\love-installer.exe
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echo download started
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curl -L -o "%INSTALLER%" "%DOWNLOAD_URL%"
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if %errorlevel% neq 0 (
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echo failed to install
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pause
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exit /b 1
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)
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echo running installer...
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"%INSTALLER%"
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setx PATH "%PATH%;C:\Program Files\LOVE"
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echo i think it installed idk
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pause
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11
main.lua
11
main.lua
@ -1,13 +1,9 @@
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-- ctrl+shift+b for launching game
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local ui = require("editor.ui")
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local OBVIOUSYLYYYYY = 0
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function love.load()
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local imagedata = love.image.newImageData("durrrrrrrrrr.png")
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print(imagedata)
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love.window.setIcon(imagedata)
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end
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function love.textinput(t)
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@ -27,9 +23,8 @@ end
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function love.draw()
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ui.panel(50, 50, 50, 50)
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ui.button(100, 200, 100, 100, OBVIOUSYLYYYYY, function()
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OBVIOUSYLYYYYY = OBVIOUSYLYYYYY + 1
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print(OBVIOUSYLYYYYY)
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ui.button(100, 200, 100, 100, "hello world", function()
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print("clicked!")
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end)
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ui.textInput(50, 400, 100, 100, "textInput")
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