buttons and stuff
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bd4b2f2345
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@ -3,16 +3,30 @@ local ui = {}
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ui.theme = {
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bg = {0.13, 0.13, 0.14},
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panel = {0.17, 0.17, 0.19},
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border = {0.28, 0.28, 0.30},
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border = {0.28, 0.28, 0.30}, -- also known as outline
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borderwidth = 3,
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text = {0.90, 0.90, 0.90},
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text_dim = {0.50, 0.50, 0.55},
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accent = {0.27, 0.52, 0.90},
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text_dim = {0.50, 0.50, 0.55}, -- low-key forgot
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accent = {0.27, 0.52, 0.90}, -- low-key also forgot
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hover = {0.22, 0.22, 0.25},
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active = {0.20, 0.40, 0.75},
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active = {0.20, 0.40, 0.75}, -- i low-key forgot again
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}
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function ui.panel(x, y, w, h)
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ui.events = {}
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function ui.emit(event)
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ui.events[event] = true
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end
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function ui.on(event)
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return ui.events[event] == true
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end
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function ui.flush()
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ui.events = {}
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end
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function ui.panel(x, y, w, h) -- this thingy magic panel creator makes a ui with outline. (x pos, y pos, width, height)
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love.graphics.setColor(ui.theme.panel)
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love.graphics.rectangle("fill", x, y, w, h)
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love.graphics.setColor(ui.theme.border)
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@ -20,8 +34,30 @@ function ui.panel(x, y, w, h)
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love.graphics.rectangle("line", x, y, w, h)
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end
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function ui.button()
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function ui.button(x, y, w, h, text)
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local mousex, mousey = love.mouse.getPosition()
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local hovered = mousex > x and mousex < x + w and mousey > y and mousey < y + h -- calculaters if its touching the box
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if hovered then
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love.graphics.setColor(ui.theme.hover)
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love.graphics.rectangle("fill", x, y , w, h)
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love.graphics.setColor(ui.theme.border)
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love.graphics.setLineWidth(ui.theme.borderwidth)
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love.graphics.rectangle("line", x, y ,w, h)
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love.graphics.setColor(ui.theme.text)
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love.graphics.printf(text, x, y + h/2-7, w, "center")
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else
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-- makes a panel and then just adds text to it
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ui.panel(x, y, w, h)
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love.graphics.setColor(ui.theme.text)
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love.graphics.printf(text, x, y + h/2-7, w, "center")
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end
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if hovered and love.mouse.isDown(1) then
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ui.emit(text) -- uses button label as event name for now, change later to avoid same ID stuff
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end
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return hovered -- returns hovered
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end
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return ui
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