crash from pressing keys, related to textInput function in editor/ui.lua
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@ -9,13 +9,13 @@ ui.theme = {
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text_dim = {0.50, 0.50, 0.55}, -- low-key forgot
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text_dim = {0.50, 0.50, 0.55}, -- low-key forgot
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accent = {0.27, 0.52, 0.90}, -- low-key also forgot
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accent = {0.27, 0.52, 0.90}, -- low-key also forgot
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hover = {0.22, 0.22, 0.25},
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hover = {0.22, 0.22, 0.25},
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active = {0.20, 0.40, 0.75}, -- i low-key forgot again
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active = {0.20, 0.40, 0.75}, -- i low-key forgot again, probably made for when a toggle or something is turned on
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}
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}
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ui.events = {}
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ui.events = {}
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ui._wasDown = false
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ui._wasDown = false
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ui._focused = nil
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ui._focused = nil
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ui._inputs = {}
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function ui.emit(event)
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function ui.emit(event)
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@ -67,4 +67,22 @@ function ui.text(x, y, w, h, text) -- expand on this, havent fully read the text
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love.graphics.printf(text, x, y + h/2-7, w, "center")
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love.graphics.printf(text, x, y + h/2-7, w, "center")
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end
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end
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function ui.textInput(x,y,w,h,placeholder)
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if ui.on(placeholder) then
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ui.button(x,y,w,h,tostring(ui._inputs[ui._focused]))
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else
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ui.button(x,y,w,h,placeholder)
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end
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end
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function love.textinput(t)
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ui._inputs[ui._focused] = (tostring(ui._inputs[ui._focused] or "")) .. t
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end
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function love.keypressed(key)
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if key == "backspace" then
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ui._inputs[ui._focused] = ui._inputs[ui._focused]:sub(tostring(ui._inputs[ui._focused]):len())
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end
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end
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return ui
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return ui
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3
main.lua
3
main.lua
@ -12,8 +12,9 @@ function love.draw()
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ui.panel(50,50,50,50)
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ui.panel(50,50,50,50)
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ui.button(100,200,100,100,"hello world")
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ui.button(100,200,100,100,"hello world")
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if ui.on("hello world") then -- detect if the button is pressed.
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if ui.on("hello world") then -- detect if the button is pressed.
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ui.panel(250,250,250,250)
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ui.panel(250,250,100,100)
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end
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end
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ui.textInput(50,400,100,100,"textInput")
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ui.flush() -- KEEP AT END
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ui.flush() -- KEEP AT END
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end
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end
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